AI Insights · Timothy · April 2023
Top 5 Season Pass Games in Italy Q1 2023: Performance Overview
In Q1 2023, the top 5 season pass games in Italy showed varied performance trends in downloads, revenue, and active users, with notable movements across the board.
In the first quarter of 2023, the top 5 season pass games in Italy demonstrated a range of performance trends across downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a comprehensive look at how these popular games fared on both iOS and Android platforms.
Candy Crush Saga had a mixed quarter. The game saw its weekly revenue peak at approximately $385K in the first week of January before experiencing a slight decline and stabilizing around $333K towards the end of March. Weekly downloads showed a downward trend, starting at 62.9K in early January and dropping to around 28.7K by the end of March. However, weekly active users remained relatively stable, fluctuating between 371.5K and 421.7K throughout the quarter.
Gardenscapes also displayed varied performance. Weekly revenue saw an upward trend peaking at around $246K in early March before dropping to $193.9K by the end of the month. Downloads were highest in early January at 73.5K, declining to approximately 28.3K by the end of March. Weekly active users showed a positive trend, increasing from 281.1K in late December to 371.3K by the end of March.
Homescapes experienced relatively stable revenue throughout the quarter, with a peak at $170.8K in mid-March and a slight dip to $158K by the end of March. Downloads decreased significantly, starting at 43.5K in early January and dropping to around 10K by the last week of March. Active users remained fairly consistent, fluctuating between 357.3K and 412.9K during the quarter.
Empires & Puzzles: Match 3 RPG saw its weekly revenue peak at $200K in the last week of March, with earlier weeks showing fluctuations between $121.7K and $173.8K. Downloads were relatively low throughout the quarter, with the highest count being 4.7K in late December and a notable drop to 2.3K in mid-March. Active users ranged from 46.7K to 56K over the quarter.
Finally, Royal Match showed strong performance with a consistent increase in weekly revenue, reaching a peak of $197.2K in mid-March. Downloads varied, peaking at 55K in the last week of March. Active users saw a steady rise, starting at 334K in late December and reaching 457.1K by the end of March.
For more detailed insights and data on these top-performing games, visit Sensor Tower.